UX/UI designer - Flash Romeo, Québec City, Canada
10/2015 - Present
Design sport and business problem solving mobile application
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Define the product with stakeholder. Provide design principles, content strategies and information architecture. Produce interactive prototype.
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Produce UI pattern, template, asset library, graphic design, color palette and store screenshot.
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Collaborate with the developer to implement the user centered design product during the development of the product.
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Elaborate and organize usability testing. Collect and analysis data and user feedback throughout the product lifecycle, in order to keep a continuous development.
UX designer - Genia, Québec City, Canada
11/2014 - 08/2015
Design trivia knowledge mobile game
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Work with game designer/producer/developer and artist. Produce game interface, UI pattern and user-flow.
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Provide design documents (information architecture, interactive wireframe, user interface, etc.) to the development team and collaborate with them.
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Elaborate and organize playtest, analyses results and implement improvements.
UX designer/HCI ergonomist - Ubisoft, Ubimobile, Paris, France
12/2012 - 08/2013
Evaluate, improve and design mobile games
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Provide analysis of competitors' products, highlight good and bad practices, create interaction design principles as guidelines for development teams. Helps the development team visualize the current state of the product in terms of usability, efficiency, and effectiveness of the experience.
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Work with the development team. Produce game interface, UI pattern and user-flow.
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Elaborate and organize the playtest, analyze results, then report to the development team and recommend for improvements
UX designer and Project manager - Sina.com, Web blog service, Beijing, China
10/2010 - 08/2012
Design and improve web service, manage team and provide UX training
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Receive product idea from department director. Elaborate information architecture, user interfaces, consumer journey map. Provide interactive prototype.
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Work as project manager to direct and communicate design documents to graphic designers and developers. During the development stage, supervise the team, maintain product's quality and the project's progression. Insure internal and external communication.
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After product's release, collect data and user feedback, provide data visualized report and implement improvement.
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Provide heuristic analysis for existing products. Propose improvement and then lead a group of designers and developers for implementation.
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Elaborate and organize different user research for both existing products and product in development to insure the product meets user's need.
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Establish best practices, guideline, UI pattern and libraries. Provide UX training and share UX knowledge to the development team and other departments.
Internship, UX designer/HCI ergonomist - Ubisoft, Game For Everyone, Paris, France
01/2010 - 07/2010
Evaluate and improve multi platform games (PS3, Wii U, 3DS, PSP, mobile)
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Evaluate the UX aspect during the game conception and development stage. Make recommendations to development teams to provide user friendly interface and experience.
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Maintain a constant watch on the games market and identify best practices. Delivery and promote best practices to improve the UX aspect for development teams.
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Elaborate and organize playtest, analysis results and recommend improvements to development team.
Ergonomic - Master's degree, University of Rennes 2, France
2007 - 2009
Psychology - Bachelor's degree, University of Caen, France
2004 - 2007
RESUME
Work
experience
Education
Design tools
Axure
Photoshop
Sketch
Microsoft office
Skill
Interactive prototype
High definition mockup
Mobile App
Web design
Mobile Game
Video Game
Social net work design
Wix
Wordpress
French (Bilingual)
English (Professional)
Chinese (Mother tongue)